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General
Rules:
Definitions:
Permanent- Card
Type that remains in play after being played.
Effect- Card Type
that has an immediate (stated) effect and is then discarded.
Draw Pile - Pile of face up cards from
which players draw cards.
Discard Pile - Pile of face up cards to
which players discard cards.
Play:
Initial
Rules:
1: Each turn a particular player is the
Primary player. The position of the Primary player rotates one place
clockwise each turn.
2: Turn Order and
Play: 2.1. Play is simulataneous, issues of timing and precedence are
determined clockwise from the primary player. 2.2. Turn Sequence is as
follows. 2.2.1. Process proposals - add accepted cards to the
bottom of the draw pile. Add setup cards to the draw pile if
needed.
2.2.2. Pick Cards from Draw
Pile and Renaming 2.2.3. Play Cards 2.2.3.1 Process
effects in order 2.2.3.2 Process effects from permanents in
order
3: Each Turn, players
must:
3.1. Pick a Card - each
player picks a card from the draw pile. 3.2. Play a
Card - Each player, if able, must play one card.
3.3. Make one proposal of the following
types: 3.3.1. Ammend card - Add or edit one sentence of an
existing card that is on the table, in the discard pile or in the player's
own hand. Thus cards that are currently in the draw pile may not be
changed. 3.3.2. Ammend setup - Add or
edit a winning or elimination condition. 3.3.3. Propose Type - Add a new type of card or
variable to the ruleset 3.3.4. Ammend Type - Change the definition of a type 3.3.5. Propose Card - Propose a card defining its: Name/Type/Valid
Target/Effect. 3.3.5.1 Valid targets - Any player, Card, Game Environment
(ie All players) 3.3.6. Copy a Card -
Propose to Create a copy of an existing card in the game under his/her control.
3.3. Vote on the proposals for the previous round.
If a proposal receives half or more than half positive votes, it comes
into play at the start of the proposing player's turn. If it is a new card proposal then
the card is added to the bottom of the draw pile.
3.4. Discard
Card If a player has more than 5 cards at the end of the round the player
must discard a card.
3.5. A player may change the name of any card currently
under his/her control.
4.
When the draw pile is finished, the discard pile is shuffled and becomes
the draw pile. If there are no cards
in the discard pile then 1 set of game setup cards are added to the draw
pile, which is then shuffled.
Each player starts
the game with five predetermined cards listed in the game setup. Players
must change thenames of these cards before thier first turns.
The draw pile starts with 2 copies of each
of the cards and is shuffled before the game starts.
Game
End:
Game ends when
Winning Conditions are met, the Elimination Conditions are met by all but
one player or when
60 new cards have
been accepted and half or more than half of the players wish to end
the game - if this is the case, the player closest to the victory
condition(s) is the winner.
Setup - Egypt:
Winning - First
player to have an eight level pyramid at the end of his/her
turn.
Elimination - If a
player has no slaves he/she is eliminated
Variables:
Pyramid - starting value 0
Slaves - starting value 200
Each player
starts with:
Card 1 - Permanent- Pyramid Level - While this
is in play your pyramid cannot be less
than one.
Card 2 - Permanent- While this card
is in play under your control, your pyramid cannot lose more than 1 level in a turn.
Card 3 - Effect- You may play this
on an opponent's pyramid. Target pyramid loses one level.
Card 4 - Effect- You may play this
on any player - If target player has more than 100 slaves he/she may
add a level to his/her pyramid
Card 5 - Effect- You may
play this card on any player - Target player must discard a
card.
Link to Turn
0 Report
Link to Game
One (started 21 Feb 2006)
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Sample Turn Report (Egypt)
Turn 3:
Winning - First
player to have an eight level pyramid at the end of a turn.
- OR First player to have 10000 gold at the end of a turn ( added Turn
2)
Elimination - If a
player has no slaves he/she is eliminated
Variables:
Pyramid - starting value 0
Slaves - starting value 200
Gold - starting value 100 ( added Turn 1)
5.1. If a player's foundation
level is removed from play, then the players pyramid variable is reduced
to 0 (added turn 1)
Primary Player for Turn 3 - Dark
Eyes
Igthorn
----------
Pyramid - 1 level Slaves - 200 Gold - 100
Cards in
Hand: -------------------- Earthquake -
Effect- You may play this on an opponent's pyramid. Target pyramid loses
one level. Slave Labour - Effect- You may
play this on any player - If target player has more than 100 slaves
he/she may add a level to his/her pyramid The Gods Have
Spoken - Effect- You may play this card on any player -
Target player must discard a card. Slave Labour
- Effect- You may play this on any player - If target
player has more than 100 slaves he/she may add a level to his/her pyramid
Abu the Architect - Permanent- While this
card is in play under your control, your pyramid is immune to
flood
Cards in
Play ------------------ Foundation Level -
Permanent- First Level - Abu the Architect -
Permanent- While this card is in play under your control, your pyramid is
immune to
flood -----------------------------------------------------------------------------------------------------------------------------------------------------
TheDarkOne ------------------
Pyramid - 1 level Slaves - 200 Gold - 0
Cards in Hand: -------------------- Engineer - Permanent- While this card
is in play under your control, your pyramid is immune to
flood Just one more Level - Effect- You may play this
on any player - If target player has more than 100 slaves he/she may
add a level to his/her pyramid The Gods Have Spoken -
Effect- You may play this card on any player - Target player must discard
a card. Divine Edict- Effect- You may play this card
on any player - Target player must discard a card. The
Waters Have Risen- Effect- You may play this on an
opponent's pyramid. Target pyramid loses one level.
Cards in Play ------------------ Bottom Level
- Permanent- First Level -
-----------------------------------------------------------------------------------------------------------------------------------------------------------
MagicEyes ---------------
Pyramid - 2 levels Slaves - 200 Gold - 100
Cards in Hand: -------------------- Dam Walls -
Permanent- While this card is in play under your control, your pyramid is
immune to flood Small Miracles - Effect- You
may play this on any player - If target player has more than 100
slaves he/she may add a level to his/her pyramid
Cards in Play: ------------------ A Sturdy Foundation
- Permanent- First Level -
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Tarantula -------------
Pyramid - 0 levels Slaves - 200 Gold - 100
Cards in Hand: -------------------- Waterloo - Effect- You may play this on an
opponent's pyramid. Target pyramid loses one level. Crack the Whip
- Effect- You may play this on any player - If target
player has more than 100 slaves he/she may add a level to his/her pyramid
Ouch!-
Effect- You may play this card on any player - Target player must discard
a card. Disease - Effect - You may play this
on any opponent. Target player loses 50 slaves.
Cards in Play ------------------
First Floor - Permanent- First Level -
Flood Control - Permanent- While this card is in play
under your control, your pyramid is immune to flood
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Discard Pile: ----------------- The Waters
Have Risen- Effect- You may play this on an opponent's
pyramid. Target pyramid loses one level. Crack the Whip
- Effect- You may play this on any player - If target
player has more than 100 slaves he/she may add a level to his/her pyramid
Phantomiser - Effect- You may play this card
on any player - Target player must discard a
card. Flood - Effect- You may play this on an
opponent's pyramid. Target pyramid loses one level. You
Have Displeased the Gods- Effect- You may play this on an
opponent's pyramid. Target pyramid loses one level. Foundation Level -
Permanent- First Level - Fire and Brimstone
- Effect- You may play this card on any player - Target
player must discard a card.
Draw Pile and Draw for This
Turn: ---------------------------------------------- Flood
- Effect- You may play this on an opponent's pyramid. Target pyramid
loses one level. (To Magic Eyes) Foundation Level
- Permanent- First Level - (To
Tarantula) Protection of Isis - Permanent - This may be played on any player. Target player ignores
the text of the first effect card that is played against that player.
If this happens then Protection of Isis must be discarded. (Turn 2) (To
Igthorn) Conquering Armies - Effect - This
may be played on any player. Target player recieves 100 more slaves.
(Turn 2) (To The Dark One) Slave Shipment -
Effect - A player may play this card and spend 100 gold to add 100 slaves
to his/her stores. (Turn 2)
Summary for Turn Two:
Igthorn: Picked Abu the
Architect Played Abu the
Architect Proposed Protection of Isis -
Permanent - This may be played on any player. Target player
ignores the text of the first effect card that is played against that
player. (Accepted 3-1)
The Dark One: Picked The Waters Have
Risen Renamed 1 copy of The Gods Have Spoken to Divine
Edict Played Flood on Tarantula Proposed: Additional
Winning
Condition
OR First
player to have 10000 gold at the end of a turn (Accepted 4-0)
<snip>
Interested? Please contact me at
claude@pixie.co.za to join a pbem version of the game.
Very much inspired by Dvorak - do
yourself a favour and check it out.
Modified 25 February 2006
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